Aug 21, 2008, 04:47 PM // 16:47
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#101
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Wilds Pathfinder
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Quote:
Originally Posted by DarkSpirit
If I am going with a SY Paragon, why not use a 6-heroes version of Rac's build that Shaz posted?
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Because It has not enough healing power... by far. Even with SY you will need alot of healing to stay alive when facing Titans. Please stop with comparing FoW to DoA. You can clear most of FoW with just 3 heroes without any problems.
I would be happy if I could run phisicals, that would be awesome, I hate casters. But the truth is DoA is very unforgiving and heroes are bad therefore you need overwhelming healing and protection, and Discord build gives you that.
Please, I beg you, give me the build involving Paragons and orders that I can run in DoA and I will love you forever, no joke.
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Aug 21, 2008, 07:05 PM // 19:05
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#102
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Washi
Because It has not enough healing power... by far. Even with SY you will need alot of healing to stay alive when facing Titans. Please stop with comparing FoW to DoA. You can clear most of FoW with just 3 heroes without any problems.
I would be happy if I could run phisicals, that would be awesome, I hate casters. But the truth is DoA is very unforgiving and heroes are bad therefore you need overwhelming healing and protection, and Discord build gives you that.
Please, I beg you, give me the build involving Paragons and orders that I can run in DoA and I will love you forever, no joke.
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I agree, that is one aspect I dont like about Shaz's build and you are right, he can probably get away with it in FoW too. I am also tweaking it to see if I can improve the healing aspect of his build. But I do love the damage.
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Aug 21, 2008, 08:16 PM // 20:16
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#103
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Just wondering how much n/mo with smite support skills. Smite condition, smite hex, reversal of damage, scourge healing etc. Also judge's intervention looks good if they would actually be able to use it on an ally near death, but I don't know.
Would be added damage while still supporting a bit.
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Aug 22, 2008, 01:36 AM // 01:36
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#104
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Desert Nomad
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Quote:
Originally Posted by MercenaryKnight
Just wondering how much n/mo with smite support skills. Smite condition, smite hex, reversal of damage, scourge healing etc. Also judge's intervention looks good if they would actually be able to use it on an ally near death, but I don't know.
Would be added damage while still supporting a bit.
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Assuming you're gonna put them on a Discord nec, the damage is will be pretty low since you'll split between 3 atts, and you miss out on the Divine favor bonus + Smiter's Boon. Not really worth spec'ing into in this case.
Last edited by Cathode_Reborn; Aug 22, 2008 at 01:40 AM // 01:40..
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Aug 22, 2008, 01:57 AM // 01:57
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#105
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Damage would be armor ignoring (I believe). Reversal of damage neglects the damage just like reversal of fortune, except it adds that damage back to the enemy. Of course they aren't mo/x so no divine favor for heals, but if they aren't busy discording every added bit of damage helps.
I noticed smite hex has in the area damage, where as smite condition is just next to. So a few smite hexes would do damage in about a ward sized area.
Anything is better than sticking protective was koali on more than 2 heroes since they all seem to drop their pots as soon as the party needs to heal for like 60 damage.
Since I have 2 debuffers/ conditions/ hexes spammers incase of a split build I could just make them both n/mo with about 10 split into smiting while effectively having 12 discord, 8 curses and 8 soul reaping (plus runes).
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Aug 22, 2008, 03:52 AM // 03:52
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#106
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Desert Nomad
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You could if you really wanted the damage, but you have to keep in mind that in a team of 6 casters, the chances of an enemy actually being in range of the damage might be low.
Putrid Explosion is a very good aoe skill. I've never tried it in DoA but it should work really well in some areas. Though I've never even seen a minion in DoA so I wouldn't know it'd be worth bringing over minions + Nova.
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Aug 22, 2008, 04:23 AM // 04:23
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#107
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Needs more conditions and hexes so the discord can be pumped out more, rather than having to set up each target with conditions.
But looks alright, it is PvE though.
Stuff like [Suffering], [Vile Miasma] or [Toxic Chill]
MORE CONDITIONS MORE PRESSURE MORE BIG DAMAGE
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Aug 22, 2008, 05:11 AM // 05:11
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#108
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Quote:
Originally Posted by Cathode_Reborn
You could if you really wanted the damage, but you have to keep in mind that in a team of 6 casters, the chances of an enemy actually being in range of the damage might be low.
Putrid Explosion is a very good aoe skill. I've never tried it in DoA but it should work really well in some areas. Though I've never even seen a minion in DoA so I wouldn't know it'd be worth bringing over minions + Nova.
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Smite in my opinion is just about utility, reversal of damage to spam= good to prevent damage. Plus free damage to enemies. Taking off a hex and dealing 60 armor ignoring damage to the area of a ward (which enemy melee and even some casters will be atleast in aggro range and should be hit since ward is bigger than aggro).
I tried having my curse necro with enfeebling blood and shadow of fear with elementalist for ward, churning earth and eruption but I noticed he prioritized setting off those long casting spells to damage before he'd hex or condition enemies (thus delaying discord).
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Aug 22, 2008, 07:46 AM // 07:46
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#109
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Wilds Pathfinder
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Quote:
Originally Posted by ZenRgy
[Toxic Chill]
MORE CONDITIONS MORE PRESSURE MORE BIG DAMAGE
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~70 cold damage.... how much will it be vs lvl 28 mobs? 30? that's big domage indeed. What a waste of elite slot.
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Aug 22, 2008, 03:27 PM // 15:27
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#110
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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More for the infliction of poison.
Discord builds thrive on the ability to spam lots of hexes and conditions which creatures some nice degen while providing good pure damage.
[Putrid Flesh] may also be a nice alternative.
Last edited by ZenRgy; Aug 22, 2008 at 03:31 PM // 15:31..
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Sep 18, 2008, 10:59 AM // 10:59
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#111
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Question to the OP:
Could you update the skillbars with the suggestions made here?
As in: equip one N/Rt with splinter weapon perhaps, and switching the Ele for a N/E with better hexes and discord? There have been some really good suggestions here, and I'd like to try them out ^^ Thanks!
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Sep 21, 2008, 05:02 PM // 17:02
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#112
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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needs better enfeebling blood, 4 curse one aint gewd imho
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Sep 21, 2008, 05:39 PM // 17:39
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#113
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I also run:
N/P with motivation (ballad & aria or restoration)
N/E with earth (wards againt elements, meele, erruption)
Also, i would recomend animates on two necromancers - 18 minions is quite formidable wall and sync cast is not issue.
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Sep 21, 2008, 08:37 PM // 20:37
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#114
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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But higher lvl minions are harder to gather
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Oct 02, 2008, 12:44 PM // 12:44
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#115
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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http://gwshack.us/59a98
Not sure about blind was mingson, maybe just take another PwK
Xinrae is on the necro with no WoW, as they both use it to prot, but they prioritize WoW.
I'm not sure how they react to spikes, I couldn't see if they both cast XW and WoR on the same target.
First 2 necros are fully offensive, so they should spike any target you call with very few delay.
3&4 are more defensive, they still have discord because they don't need any other elite and you'll spike quicker with less delay when some heroes are casting.
5&6 are taking care of the healing.
If someone is willing to test it w/ me...
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Oct 05, 2008, 08:33 AM // 08:33
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#116
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Elite Guru
Join Date: Jan 2008
Location: UK
Guild: Angels of KaoS [KaoS]
Profession: R/
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Having read a lot (and skimmed some) of this thread and having tried FoW with a Guildie who was running a 3 hero Discord team, there seem to be proviso's that folk should be aware of...
A. The person with the Discord Team has to 'call' targets - in a melee against a mob with multiple healers this can be dangerous. I'm not sure why this has to be - my understanding seems to be that the team should function by spamming Discord or did she have a 'minion heavy' team? (all three heroes were creating minions)
B. You can't take your army with you - in FoW we found two or three times that we came to a mob without our minions because they'd died in the running between. The Discord controller needs skills with them to cope with a mob - and hope that the mob leaves exploitable corpses! (many don't in FoW).
I think as has been mentioned - it's a toss up from area to area how the team is configured - it's not like Sabway where you seem to be able to set it up and leave it for most things.
From (sore) experience yesterday - I think having each hero with Minions may not be a good way to do it, one needs to be working on Discord and party heals, more than once my Tahlkora saved the Discord team!
It's an innovative way of doing things - as is Sabway - but people shouldn't fall in to the 'trap' of thinking it's a 'one size fits all' solution (unlike Sabway), you need to think about where your going.
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Oct 05, 2008, 09:23 AM // 09:23
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#117
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Yep, you have to call targets, what was once an advantage of taking heroes (they know which target has hex/ench + condition) in GvG may be a problem in PvE if you're going assassin's promise.
As for your point B, you can adapt the team to corpseless areas but it's a lot weaker, I would go with something else.
The minion wall is a real strength, both offensively and defensively, I suggest not dropping it.
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Oct 24, 2008, 02:29 AM // 02:29
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#118
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I am almost considering to make the hex/ condition requirement completely done by an x/a ap build.
Because it seems like sometimes heroes can get stuck in a habit of always trying to cast hexes/ condition for the requirements, when they should be spamming discord instead.
If they do, I think the only hexes I may actually use would be barbs and malign intervention with vereta's gaze on 2 necros. So not only will we get the corpse minions, but an extra minion with every death.
I was also considering one necro with minions, another with shambling and fiend similar to another build on pvx wiki. I just don't know, how well it'll work out and I still need to figure out a 6man variant.
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